MUVE curriculum
JISC innovating e-learning 2008 conference
The JISC online innovating e-learning conference has opened for another year, with the real time action happening from the 4-7th November. This is always an worthwhile event, but should be especially interesting this year as David White is presenting on how we have used Second Life for teaching and learning, as part of Theme 2: Going boldly into the dark, and I am facilitating what should be a really interesting session in Theme 1: Embracing the future now, on Supporting Staff - Transforming Culture, presented by Grainne Connole and Alan
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Phase 2 plans for our Philosophers
We learnt a few things in the first phase of the Open Habitat project which have informed the set-up of our next pilots. I’m currently planning the pilot that will run with philosophy students in Second Life. The main challenge with the first pilot was the sheer speed of debate in SL. The experienced philosophy students are used to being able to gather their thoughts, write a paragraph or two and pop it into a forum.
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What has the Open Habitat project been doing?
As phase 1 of the Open Habitat project draws to a close it is time to take stock. We have run our ‘Multi-User Virtual Environments’ pilots with Art & Design and Philosophy students, gathered our data and are a long way through the process of making sense of it. Concepts are starting to cluster and hypothesis to be tested in phase 2 are emerging. We have edited together a 3 minute video of phase 1 activity that can be viewed here http://blip.tv/file/1208348 to give a snapshot of activity so far.
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Philosophers Philosophise in Second Life
What happens when you take 6 online philosophy students with and average age of about 50* and attempt to run a discussion session on ‘identity’ in Second Life after only two short orientation sessions that not everyone could attend?
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Initial Impressions from the first Open Habitat Pilot
As the first Open Habitat pilot with Art & Design students draws to a close it’s worth reflecting on how the process has gone before we dive into the formal analysis of interview transcripts, surveys and building work in Second Life.
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Making the transition from the practical to the social.
There were two significant transition points for the Art & Design students involved in the first 2 days of Open Habitat’s first pilot. Take a look at Ian’s post for a description of what happened from a teaching practitioner’s point of view.
Here is my perspective on events with my researcher hat on:
Learning from the Games Designers
The designers of Massively Multiplayer Online (MMO) games face a significant educational challenge. They need to efficiently and subtly teach new players how to use their game. This involves teaching players about the environment and the interface whist keeping them motivated and drawing them into the challenges of the game itself. This is situated learning in which the games designer is the ‘master’ and the player is the ‘apprentice’.
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The Beauty of Ad hoc Project Meetings
On Tuesday evening the Habitat project had one of its most dynamic project meetings. It was ad hoc and spontaneous but what was said was very useful. It reminded me of those happy students days when I’d find myself in the pub with all my friends talking about ‘interesting things’ almost by accident. These days I need to plan 3 weeks ahead to get in to the pub with people I actually like who all have families and jobs (what can you do?).
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U.S. to hunt terrorists in WoW (maybe)
Via Schneier: The terrorism-obsessed U.S.
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The Importance of the Cheesy Disco?
I have just returned from the Online Educa conference at which I was part of a symposium panel discussing Multi-User Virtual Environments (MUVES). The session was entitled ‘No Life in Second Life’ and was a look at some of the current practices and issues around teaching in MUVEs. My 10 minutes was on the range of environments in Second Life from amphitheatres to ‘cheesy discos’. Each brings with it a set of cultural expectations and modes of use.
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