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Media/Deliverables/Papers

  • Deliverables as part of the project
  • Media Mentions of Habitat
  • Papers produced/contributed to
    • ALT-C abstract submitted by David White
    • Next Generation Environments abstract submitted by David White
    • NGE write-up (Learning from the Games Designers)
    • ReLive Abstract submitted by Ian Truelove and Graham Hibbert

Images of project activities:

Uploads from cubistscarborough

Submitted by admin on Thu, 11/06/2008 - 02:36.
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The village

Submitted by admin on Tue, 11/04/2008 - 22:37.
  • cubist

cubistscarborough posted a photo:

The village

The advantage of Second Life is being able to change the learning environment to suit the learners. The first years have got into building little homes, so I've set them the task of creating a village. A quick bit of region texture tweaking and terraforming, and look of the land now suits the task.

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Team BA

Submitted by admin on Tue, 11/04/2008 - 11:07.
  • cubist

cubistscarborough posted a photo:

Team BA

I've merged team A and team B into a new team, team BA.
The task for the rest of this week is to build a village.

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Tree building day, 10am-ish

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree building day, 10am-ish

10am - 5pm. "Build one of the following type of trees:" task. All pilot students, plus a couple of level 3 students, worked on this project as an activity as part of the Big Draw event, which also took place real life in Leeds Met Library.

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Ideas tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Ideas tree

My 'Ideas tree'. Work in progress.

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Tree from Hell

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree from Hell

This student found some fire in her inventory.

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Manatee's Symbol tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Manatee's Symbol tree

Top level 3 student builds a 'Symbol tree'. The black pixel version led me to reminisce about my first computer, a 1K ZX81.

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Crash

Submitted by admin on Mon, 10/27/2008 - 22:38.
  • cubist

cubistscarborough posted a photo:

Crash

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ReLive Abstract submitted by Ian Truelove and Graham Hibbert

Submitted by whited on Fri, 08/01/2008 - 11:03.

Learning to walk before you know your name.
Pre-Second Life scaffolding for noobs.

Induction into Second Life is often a traumatic and bewildering experience for new users.
Through the course of many inductions over the last two years, we have observed the
difficulties that our students have experienced when asked to simultaneously take on board
issues of identity, appearance, role play, technical skills, forced communication with complete
strangers, economics and etiquette, to name a few. As part of the JISC funded Open Habitat
project, we have piloted an alternative approach to inductions into Second Life, with the
overall aim of providing pre-Second Life scaffolding through real life workshop activities and
the use of OpenSim.
OpenSim is an open source, reverse engineered implementation of the server software that
provides the land for the Second Life client to access. The standalone version of OpenSim
provides the opportunity for educators to give each of their students their own private island
to play on before signing up to Second Life. OpenSim allows educators to delay the inevitable
focus on identity forced by name choosing when signing up to Second Life, and to draw
students' attention to more fundamental competencies such as walking and, in the case of
our art and design students, building. The initial outcomes from our first pilot study indicate
that OpenSim inducted students subsequently engage more meaningfully and effectively with
Second Life.
This paper also reviews other challenges and opportunities that were examined in our first
pilot study, including a 'quest' based learning approach drawn from previous research into
World of Warcraft, the blended approach to learning in virtual worlds, identity scaffolding,
collaborative working and the concept of the virtual art studio.

‹ NGE write-up (Learning from the Games Designers)up
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cubist Postcard from Second Life. Partnerships Habitat logo habitat On Stage Illyria Rozen's drum-kit lipsync JISC Meeting in York HTML on a prim fun
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