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Images of project activities:

Uploads from cubistscarborough

Submitted by admin on Thu, 11/06/2008 - 02:36.
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The village

Submitted by admin on Tue, 11/04/2008 - 22:37.
  • cubist

cubistscarborough posted a photo:

The village

The advantage of Second Life is being able to change the learning environment to suit the learners. The first years have got into building little homes, so I've set them the task of creating a village. A quick bit of region texture tweaking and terraforming, and look of the land now suits the task.

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Team BA

Submitted by admin on Tue, 11/04/2008 - 11:07.
  • cubist

cubistscarborough posted a photo:

Team BA

I've merged team A and team B into a new team, team BA.
The task for the rest of this week is to build a village.

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Tree building day, 10am-ish

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree building day, 10am-ish

10am - 5pm. "Build one of the following type of trees:" task. All pilot students, plus a couple of level 3 students, worked on this project as an activity as part of the Big Draw event, which also took place real life in Leeds Met Library.

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Ideas tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Ideas tree

My 'Ideas tree'. Work in progress.

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Tree from Hell

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree from Hell

This student found some fire in her inventory.

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Manatee's Symbol tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Manatee's Symbol tree

Top level 3 student builds a 'Symbol tree'. The black pixel version led me to reminisce about my first computer, a 1K ZX81.

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Crash

Submitted by admin on Mon, 10/27/2008 - 22:38.
  • cubist

cubistscarborough posted a photo:

Crash

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Opensim phase one - standalone built in guidance

Submitted by admin on Wed, 03/05/2008 - 01:38.
  • educational framework
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Our first draft thoughts about this are to build in a five part training 'checklist' that can be completely ignored. The hope is to make sure that the scaffolding is there for those who are new and to not make it a checklist for those who are more proficient or 'literate' with the technology.

  1. basic movement - paths
  2. object manipulation - moving stuff
  3. creation and editing - creating block basic shapes, adding textures modifying avatar
  4. building - building to model
  5. scripting - simple scripts

So this is what we're proposing that they learn... but we don't really want that kind of 'ok, now upload an image of your dog and post it on a cube' excellent.

so, for instance, for 'building a model' we've got a great model of a 19th century lamp we built for living archives, and providing it as a image, as a model and as bits and pieces would allow people of different skill levels to get a shot at doing it. We might also, for instance, provide a screencast of it's creation, and simple instructions... allowing for some scaffolding, but giving students a chance to follow different levels of guidance, or, given the real original picture, making a better one.

more notes

I assume the student will have full access to their own stand-alone console, so it could be done a couple ways. We could import all textures that are used in the tutorials to the library, then have the student import the tutorials in modules via xml files (created by save-xml). -- The xml files contain references to assets in the db, so the textures/scripts etc have to be pre-loaded into a main stand-alone image.

If not that, then pre-loading the tutorial textures is still necessary, but the tutorials could all be laid out in one 256x256m region in a mind-map manner, not unlike a city street.. allowing you to choose the path you wish to go to take the tutorial you want to do.

The latter would certainly be the more visually oriented and experience, but the first option would be more technically and structurally sound.. I think, anyway.

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