Opensim phase one - standalone built in guidance
Our first draft thoughts about this are to build in a five part training 'checklist' that can be completely ignored. The hope is to make sure that the scaffolding is there for those who are new and to not make it a checklist for those who are more proficient or 'literate' with the technology.
- basic movement - paths
- object manipulation - moving stuff
- creation and editing - creating block basic shapes, adding textures modifying avatar
- building - building to model
- scripting - simple scripts
So this is what we're proposing that they learn... but we don't really want that kind of 'ok, now upload an image of your dog and post it on a cube' excellent.
so, for instance, for 'building a model' we've got a great model of a 19th century lamp we built for living archives, and providing it as a image, as a model and as bits and pieces would allow people of different skill levels to get a shot at doing it. We might also, for instance, provide a screencast of it's creation, and simple instructions... allowing for some scaffolding, but giving students a chance to follow different levels of guidance, or, given the real original picture, making a better one.
more notes
I assume the student will have full access to their own stand-alone console, so it could be done a couple ways. We could import all textures that are used in the tutorials to the library, then have the student import the tutorials in modules via xml files (created by save-xml). -- The xml files contain references to assets in the db, so the textures/scripts etc have to be pre-loaded into a main stand-alone image.
If not that, then pre-loading the tutorial textures is still necessary, but the tutorials could all be laid out in one 256x256m region in a mind-map manner, not unlike a city street.. allowing you to choose the path you wish to go to take the tutorial you want to do.
The latter would certainly be the more visually oriented and experience, but the first option would be more technically and structurally sound.. I think, anyway.








