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DataStores

  • Educational Assumption and Contextualizations
  • Learning from World of Warcraft for teaching in Second Life
  • Lessons Learned
    • 1. Collaboration and the MUVE
    • 2. Identity and the MUVE
    • 3. Using Games in an MUVE
    • 4. Getting Feedback from an MUVE experience
    • 5. Using Wonderland in the Classroom
    • 6. Sports and the MUVE
    • 7. Teaching lessons in the MUVE
    • 8. Limitations of using the MUVE in the classroom
  • Openhabitat website
  • OpenSim - MUVE in education datastore
  • Phase 1 Art and Design Pilot Design
  • Phase 1 Philosophy Pilot Design
  • Pre and Post Pilot Questionnaires
  • SecondLife - MUVE in education datastore

Images of project activities:

Uploads from cubistscarborough

Submitted by admin on Thu, 11/06/2008 - 02:36.
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The village

Submitted by admin on Tue, 11/04/2008 - 22:37.
  • cubist

cubistscarborough posted a photo:

The village

The advantage of Second Life is being able to change the learning environment to suit the learners. The first years have got into building little homes, so I've set them the task of creating a village. A quick bit of region texture tweaking and terraforming, and look of the land now suits the task.

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Team BA

Submitted by admin on Tue, 11/04/2008 - 11:07.
  • cubist

cubistscarborough posted a photo:

Team BA

I've merged team A and team B into a new team, team BA.
The task for the rest of this week is to build a village.

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Tree building day, 10am-ish

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree building day, 10am-ish

10am - 5pm. "Build one of the following type of trees:" task. All pilot students, plus a couple of level 3 students, worked on this project as an activity as part of the Big Draw event, which also took place real life in Leeds Met Library.

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Ideas tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Ideas tree

My 'Ideas tree'. Work in progress.

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Tree from Hell

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree from Hell

This student found some fire in her inventory.

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Manatee's Symbol tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Manatee's Symbol tree

Top level 3 student builds a 'Symbol tree'. The black pixel version led me to reminisce about my first computer, a 1K ZX81.

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Crash

Submitted by admin on Mon, 10/27/2008 - 22:38.
  • cubist

cubistscarborough posted a photo:

Crash

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8. Limitations of using the MUVE in the classroom

Submitted by admin on Tue, 08/26/2008 - 15:46.

8. Limitations

“Second Life can be deceptive. On the surface it
presents itself as an environment that can be interpreted by
understandings from the real world.
It can seduce one into
believing that ‘teaching’ practices that work on the outside can be
readily transposed inside. It is a sobering experience when the
particular constraints of SL kick back and even the best-laid plans
begin to unravel.” http://www.openhabitat.org/blogfeed/second-life/how-tall-tall-second-life david white edit: Steven Warburton

These worlds are experimental and while many people are forging
foward right now into these worlds they have severe limitations… not
the least of which sometimes they flat out don’t work. They also force
you to think in a specific way… there is a real sense where the logic
of the world is going to inevitably affect what’s happening in the
classroom.

‹ 7. Teaching lessons in the MUVEupOpenhabitat website ›
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cubist Postcard from Second Life. Partnerships Habitat logo habitat On Stage Illyria Rozen's drum-kit lipsync JISC Meeting in York HTML on a prim fun
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