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DataStores

  • Educational Assumption and Contextualizations
  • Learning from World of Warcraft for teaching in Second Life
  • Lessons Learned
    • 1. Collaboration and the MUVE
    • 2. Identity and the MUVE
    • 3. Using Games in an MUVE
    • 4. Getting Feedback from an MUVE experience
    • 5. Using Wonderland in the Classroom
    • 6. Sports and the MUVE
    • 7. Teaching lessons in the MUVE
    • 8. Limitations of using the MUVE in the classroom
  • Openhabitat website
  • OpenSim - MUVE in education datastore
  • Phase 1 Art and Design Pilot Design
  • Phase 1 Philosophy Pilot Design
  • Pre and Post Pilot Questionnaires
  • SecondLife - MUVE in education datastore

Images of project activities:

Uploads from cubistscarborough

Submitted by admin on Thu, 11/06/2008 - 02:36.
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The village

Submitted by admin on Tue, 11/04/2008 - 22:37.
  • cubist

cubistscarborough posted a photo:

The village

The advantage of Second Life is being able to change the learning environment to suit the learners. The first years have got into building little homes, so I've set them the task of creating a village. A quick bit of region texture tweaking and terraforming, and look of the land now suits the task.

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Team BA

Submitted by admin on Tue, 11/04/2008 - 11:07.
  • cubist

cubistscarborough posted a photo:

Team BA

I've merged team A and team B into a new team, team BA.
The task for the rest of this week is to build a village.

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Tree building day, 10am-ish

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree building day, 10am-ish

10am - 5pm. "Build one of the following type of trees:" task. All pilot students, plus a couple of level 3 students, worked on this project as an activity as part of the Big Draw event, which also took place real life in Leeds Met Library.

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Ideas tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Ideas tree

My 'Ideas tree'. Work in progress.

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Tree from Hell

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree from Hell

This student found some fire in her inventory.

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Manatee's Symbol tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Manatee's Symbol tree

Top level 3 student builds a 'Symbol tree'. The black pixel version led me to reminisce about my first computer, a 1K ZX81.

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Crash

Submitted by admin on Mon, 10/27/2008 - 22:38.
  • cubist

cubistscarborough posted a photo:

Crash

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7. Teaching lessons in the MUVE

Submitted by admin on Tue, 08/26/2008 - 15:45.

7. Teaching

a. “The majority of the participants were experienced philosophers. They did not have to grapple with the environment AND the subject. Once they had learnt how to text chat, move and sit down (an activity they all seemed to enjoy) the rest was home territory.”
b. “We were flexible with the teaching format and adjusted activities to fit the flow of the discussion and the speed of response from the students.”
c. “The participants who signed up for the pilot self selected
as those willing to investigate a possible new format. This was not a
mandatory part of a course. In other words they were open to a new
experience.” http://www.openhabitat.org/blogfeed/muve-curriculum/philosophers-philosophise-second-life david white

Tagged these comments from dave because they remind me that teaching
in an MUVE doesn’t change all the things that we already know about
teaching. People get confused if confronted with too many layers of
confusion. Self-selected students are different than those who are
being forced. Being flexible when exploring new territory is essential
to the success of the project.

‹ 6. Sports and the MUVEup8. Limitations of using the MUVE in the classroom ›
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Image Tags:

cubist Postcard from Second Life. Partnerships Habitat logo habitat On Stage Illyria Rozen's drum-kit lipsync JISC Meeting in York HTML on a prim fun
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