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DataStores

  • Educational Assumption and Contextualizations
  • Learning from World of Warcraft for teaching in Second Life
  • Lessons Learned
    • 1. Collaboration and the MUVE
    • 2. Identity and the MUVE
    • 3. Using Games in an MUVE
    • 4. Getting Feedback from an MUVE experience
    • 5. Using Wonderland in the Classroom
    • 6. Sports and the MUVE
    • 7. Teaching lessons in the MUVE
    • 8. Limitations of using the MUVE in the classroom
  • Openhabitat website
  • OpenSim - MUVE in education datastore
  • Phase 1 Art and Design Pilot Design
  • Phase 1 Philosophy Pilot Design
  • Pre and Post Pilot Questionnaires
  • SecondLife - MUVE in education datastore

Images of project activities:

Uploads from cubistscarborough

Submitted by admin on Thu, 11/06/2008 - 02:36.
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The village

Submitted by admin on Tue, 11/04/2008 - 22:37.
  • cubist

cubistscarborough posted a photo:

The village

The advantage of Second Life is being able to change the learning environment to suit the learners. The first years have got into building little homes, so I've set them the task of creating a village. A quick bit of region texture tweaking and terraforming, and look of the land now suits the task.

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Team BA

Submitted by admin on Tue, 11/04/2008 - 11:07.
  • cubist

cubistscarborough posted a photo:

Team BA

I've merged team A and team B into a new team, team BA.
The task for the rest of this week is to build a village.

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Tree building day, 10am-ish

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree building day, 10am-ish

10am - 5pm. "Build one of the following type of trees:" task. All pilot students, plus a couple of level 3 students, worked on this project as an activity as part of the Big Draw event, which also took place real life in Leeds Met Library.

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Ideas tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Ideas tree

My 'Ideas tree'. Work in progress.

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Tree from Hell

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree from Hell

This student found some fire in her inventory.

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Manatee's Symbol tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Manatee's Symbol tree

Top level 3 student builds a 'Symbol tree'. The black pixel version led me to reminisce about my first computer, a 1K ZX81.

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Crash

Submitted by admin on Mon, 10/27/2008 - 22:38.
  • cubist

cubistscarborough posted a photo:

Crash

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6. Sports and the MUVE

Submitted by admin on Tue, 08/26/2008 - 15:44.

6. Sports

“I found my mind wandering towards sport as something
that might provide a possible framework for creative collaboration in
virtual worlds. I like the idea of teams with different skills working
together. I’m interested in two or more teams competing. I’m wondering what the rules of art/design sports might be.
I like the fact that teams can compete globally. I can see how the
tutor could be like a coach, picking the team, structuring the training
exercises, motivating and encouraging, but ultimately standing on the
side line whilst the students put in the effort and perform. “http://www.openhabitat.org/blogfeed/blogspot/united-united ian truelove

I love that question. I have no idea what it would mean… but
certainly with the different games that have been played (check around
for d. white’s tower building exercise) it shows more and more that
these games allow us to explore these environments passed the pioneer
stage.

‹ 5. Using Wonderland in the Classroomup7. Teaching lessons in the MUVE ›
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cubist Postcard from Second Life. Partnerships Habitat logo habitat On Stage Illyria Rozen's drum-kit lipsync JISC Meeting in York HTML on a prim fun
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