4. Getting Feedback from an MUVE experience
4. Feedback
“But what really tipped it for me was the lack of tools in SL for getting feedback from the audience.
How do I know I am being heard - do I need to adjust volume, where is
the back channel for people to participate, ask questions … and so on?
Status indicators are key.” http://www.openhabitat.org/blogfeed/second-life/six-barriers-innovation-learning-and-teaching-muves david white edit: Steven Warburton
Funny that the lack of interactive technologies would send someone
from a very new technology to an older technology to allow for more
interaction. The pitch on MUVEs has always been that they are
’supremely’ interactive and give people a sense of embodiment. It might
be just a lack of needed literacies (different feeback mechanisms…
maybe something like twitter?) but it might be an indication of MUVEs
really being at the PacMan stage of development.








