3. Using Games in an MUVE
3. Games
“The students flicked between real world and in world
chat as the games progressed. One pair discovered that they could throw
objects around in world and appeared to be attempting to trap each
other inside large spheres in what looked like a surrealist version of
a fight between two super heroes. This was transition point one, when the activity shifted from simply learning a piece of software to co-habiting the same virtual space with all the attendant social effects.” http://www.openhabitat.org/blogfeed/muve-curriculum/making-transition-practical-social
david white
Contextual play in a virtual world seems to be something that
happens is many MUVE projects and is something that is very hard to
predict. It may be a lesson going forward that we might want to
consider ‘encouraging’ play… whatever that would mean.








