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DataStores

  • Educational Assumption and Contextualizations
  • Learning from World of Warcraft for teaching in Second Life
  • Lessons Learned
    • 1. Collaboration and the MUVE
    • 2. Identity and the MUVE
    • 3. Using Games in an MUVE
    • 4. Getting Feedback from an MUVE experience
    • 5. Using Wonderland in the Classroom
    • 6. Sports and the MUVE
    • 7. Teaching lessons in the MUVE
    • 8. Limitations of using the MUVE in the classroom
  • Openhabitat website
  • OpenSim - MUVE in education datastore
  • Phase 1 Art and Design Pilot Design
  • Phase 1 Philosophy Pilot Design
  • Pre and Post Pilot Questionnaires
  • SecondLife - MUVE in education datastore

Images of project activities:

Uploads from cubistscarborough

Submitted by admin on Thu, 11/06/2008 - 02:36.
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The village

Submitted by admin on Tue, 11/04/2008 - 22:37.
  • cubist

cubistscarborough posted a photo:

The village

The advantage of Second Life is being able to change the learning environment to suit the learners. The first years have got into building little homes, so I've set them the task of creating a village. A quick bit of region texture tweaking and terraforming, and look of the land now suits the task.

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Team BA

Submitted by admin on Tue, 11/04/2008 - 11:07.
  • cubist

cubistscarborough posted a photo:

Team BA

I've merged team A and team B into a new team, team BA.
The task for the rest of this week is to build a village.

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Tree building day, 10am-ish

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree building day, 10am-ish

10am - 5pm. "Build one of the following type of trees:" task. All pilot students, plus a couple of level 3 students, worked on this project as an activity as part of the Big Draw event, which also took place real life in Leeds Met Library.

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Ideas tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Ideas tree

My 'Ideas tree'. Work in progress.

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Tree from Hell

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree from Hell

This student found some fire in her inventory.

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Manatee's Symbol tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Manatee's Symbol tree

Top level 3 student builds a 'Symbol tree'. The black pixel version led me to reminisce about my first computer, a 1K ZX81.

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Crash

Submitted by admin on Mon, 10/27/2008 - 22:38.
  • cubist

cubistscarborough posted a photo:

Crash

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3. Using Games in an MUVE

Submitted by admin on Tue, 08/26/2008 - 15:43.

3. Games

“The students flicked between real world and in world
chat as the games progressed. One pair discovered that they could throw
objects around in world and appeared to be attempting to trap each
other inside large spheres in what looked like a surrealist version of
a fight between two super heroes. This was transition point one, when the activity shifted from simply learning a piece of software to co-habiting the same virtual space with all the attendant social effects.” http://www.openhabitat.org/blogfeed/muve-curriculum/making-transition-practical-social
david white

Contextual play in a virtual world seems to be something that
happens is many MUVE projects and is something that is very hard to
predict. It may be a lesson going forward that we might want to
consider ‘encouraging’ play… whatever that would mean.

‹ 2. Identity and the MUVEup4. Getting Feedback from an MUVE experience ›
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cubist Postcard from Second Life. Partnerships Habitat logo habitat On Stage Illyria Rozen's drum-kit lipsync JISC Meeting in York HTML on a prim fun
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