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Images of project activities:

Uploads from cubistscarborough

Submitted by admin on Thu, 11/06/2008 - 02:36.
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The village

Submitted by admin on Tue, 11/04/2008 - 22:37.
  • cubist

cubistscarborough posted a photo:

The village

The advantage of Second Life is being able to change the learning environment to suit the learners. The first years have got into building little homes, so I've set them the task of creating a village. A quick bit of region texture tweaking and terraforming, and look of the land now suits the task.

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Team BA

Submitted by admin on Tue, 11/04/2008 - 11:07.
  • cubist

cubistscarborough posted a photo:

Team BA

I've merged team A and team B into a new team, team BA.
The task for the rest of this week is to build a village.

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Tree building day, 10am-ish

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree building day, 10am-ish

10am - 5pm. "Build one of the following type of trees:" task. All pilot students, plus a couple of level 3 students, worked on this project as an activity as part of the Big Draw event, which also took place real life in Leeds Met Library.

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Ideas tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Ideas tree

My 'Ideas tree'. Work in progress.

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Tree from Hell

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree from Hell

This student found some fire in her inventory.

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Manatee's Symbol tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Manatee's Symbol tree

Top level 3 student builds a 'Symbol tree'. The black pixel version led me to reminisce about my first computer, a 1K ZX81.

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Crash

Submitted by admin on Mon, 10/27/2008 - 22:38.
  • cubist

cubistscarborough posted a photo:

Crash

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Future-avatar dance party

Submitted by itruelove on Sun, 08/10/2008 - 21:40.
  • blogspot
  • ian truelove
  • MUVE
  • opensim
  • second life

In the future, the Augmentationist's avatars will look like this:
http://www.spiral-scratch.com/index.php?page=gamecam3d

Why does an avatar have to look like a Pre–Raphaelite painting? Cubist tries hard to look cubist, but Ian would prefer to look like an impressionist painting. Vibrancy and life at the expense of detail.

Imagine a shared space occupied by the live 'holograms' of real people like the one in the link. How would a virtual meeting be different if you could virtually shake hands at the start? Maybe people could learn dance moves together. (Dance distance learning?). The lack of authentic body language cues in conventional conferencing systems is a major problem. Slightly glitchy, but undeniably alive avatars might give off all the right signals to improve our chances of accurately judging mood.

The scary thing is, this could be actually quite straightforward, technically. We should play.

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cubist Postcard from Second Life. Partnerships Habitat logo habitat On Stage Illyria Rozen's drum-kit lipsync JISC Meeting in York HTML on a prim fun
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