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Images of project activities:

Uploads from cubistscarborough

Submitted by admin on Thu, 11/06/2008 - 02:36.
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The village

Submitted by admin on Tue, 11/04/2008 - 22:37.
  • cubist

cubistscarborough posted a photo:

The village

The advantage of Second Life is being able to change the learning environment to suit the learners. The first years have got into building little homes, so I've set them the task of creating a village. A quick bit of region texture tweaking and terraforming, and look of the land now suits the task.

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Team BA

Submitted by admin on Tue, 11/04/2008 - 11:07.
  • cubist

cubistscarborough posted a photo:

Team BA

I've merged team A and team B into a new team, team BA.
The task for the rest of this week is to build a village.

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Tree building day, 10am-ish

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree building day, 10am-ish

10am - 5pm. "Build one of the following type of trees:" task. All pilot students, plus a couple of level 3 students, worked on this project as an activity as part of the Big Draw event, which also took place real life in Leeds Met Library.

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Ideas tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Ideas tree

My 'Ideas tree'. Work in progress.

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Tree from Hell

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree from Hell

This student found some fire in her inventory.

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Manatee's Symbol tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Manatee's Symbol tree

Top level 3 student builds a 'Symbol tree'. The black pixel version led me to reminisce about my first computer, a 1K ZX81.

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Crash

Submitted by admin on Mon, 10/27/2008 - 22:38.
  • cubist

cubistscarborough posted a photo:

Crash

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Eureka!

Submitted by itruelove on Thu, 05/22/2008 - 10:00.
  • blogspot
  • ian truelove
  • MUVE
  • opensim
  • second life

Susan Greenfield worries about the impact of technology on our future identities in her article in this week's New Scientist magazine.

She defines three types of identity:
'Nobody' is the hedonistic, impulsive self.
'Anybody' is the collaborative spirit, working to serve the identity of the group.
'Somebody' is about personal achievement.

Greenfield's concern is that the 2D, screen based lives that we are all increasingly living will lead to the overdevelopment of the 'Nobody', as our imaginations are spoon-fed literal representations. I'm sure there are plenty of people queuing up to dispute many of Greenfield's arguments, but the expertise of a brain scientist should never be dismissed without some careful consideration.

She concludes the article with a message of hope for our future identities. She adds a fourth type of identity, the 'Eureka', which is defined by those 'Aha!' moments achieved during a creative process. She imagines a future in which a balanced individual flips between all four types of identity, with creativity central to our well-being.

The only real issue I have with this article is that it proposes a strategy for the future that has already happened. Design education consciously and deliberately strives to achieve a balance between the unrestricted and impulsive (Nobody), the collaborative teamworking, subject specific or audience satisfying (Anybody) and the personal achievement of the author/producer (Somebody). We glued all this together with many, many 'Aha!' moments (Eureka).

Our first Open Habitat pilot study ends tomorrow, and we are just beginning to digest the data, but it is clear that individual and collective identity is bound together with the creative process. Greenfield's identity work provides a useful framework for helping us to understanding the significance of creativity in relation to identity in virtual worlds.

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