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Images of project activities:

Uploads from cubistscarborough

Submitted by admin on Thu, 11/06/2008 - 02:36.
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The village

Submitted by admin on Tue, 11/04/2008 - 22:37.
  • cubist

cubistscarborough posted a photo:

The village

The advantage of Second Life is being able to change the learning environment to suit the learners. The first years have got into building little homes, so I've set them the task of creating a village. A quick bit of region texture tweaking and terraforming, and look of the land now suits the task.

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Team BA

Submitted by admin on Tue, 11/04/2008 - 11:07.
  • cubist

cubistscarborough posted a photo:

Team BA

I've merged team A and team B into a new team, team BA.
The task for the rest of this week is to build a village.

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Tree building day, 10am-ish

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree building day, 10am-ish

10am - 5pm. "Build one of the following type of trees:" task. All pilot students, plus a couple of level 3 students, worked on this project as an activity as part of the Big Draw event, which also took place real life in Leeds Met Library.

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Ideas tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Ideas tree

My 'Ideas tree'. Work in progress.

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Tree from Hell

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Tree from Hell

This student found some fire in her inventory.

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Manatee's Symbol tree

Submitted by admin on Tue, 10/28/2008 - 23:02.
  • cubist

cubistscarborough posted a photo:

Manatee's Symbol tree

Top level 3 student builds a 'Symbol tree'. The black pixel version led me to reminisce about my first computer, a 1K ZX81.

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Crash

Submitted by admin on Mon, 10/27/2008 - 22:38.
  • cubist

cubistscarborough posted a photo:

Crash

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50 ideas for phase 2

Submitted by itruelove on Tue, 07/08/2008 - 22:02.
  • blogspot
  • ian truelove
  • MUVE
  • opensim
  • second life

Time to start the brain up again. Phase two starts tomorrow.

1. Explore/test SL/OpenSim hybrid via Open Grid Public Beta
2. Make OpenSim standalone package (Mac)
3. Make VMware standalone package (PC & *nix)
4. Run sessions on Graphics course from October to February (5 month run)
5. Just do OpenSim standalone induction and name game, then set free in SL.
6. Make them collaborate.
7. Redefine collaboration,
8. Ditch SL/OpenSim and use Wonderland instead.
9. Use Wonderland for Philosophy/project meeting (Mac issue - project buys us Bootcamp/Windows)
10. Run cross institution competiton.
11. Run cross discipline/Leeds Met based competition.
12. Explore immersionist angle - no RL bits - no blended bits (Apart from seperate OpenSim induction.)
13. Only use experienced avatars.
14. Open up beyond institutions.
15. Run a grid wide competition.
16. Set up an OpenSim grid with free entry and see what happens.
17. Create fertile ground for rhizomatic collaboration.
18. Make a tool that glues avatars together into collaborative thing.
19. Engineer collaborations through human management.
20. Think global.
21. Be a magnet for diverse talent.
22. Apply all we know about learning in our art & design world to global virtual collaboration.
23. Create a standardised, free, assessable 15 credit point, 150 learning hours elective module that anyone in LeedsMet/UK/the world can study.
24. Harness and validate informal learning.
25. Create a structure for assessing informal learning through regular formative feedback and dialogue.
26. Do everything in-world. No web 2.0 crutches.
27. Structure learning through broad learning outcomes.
28. Motivate not through prize money, but through assessment, marks and credit points.
29. Develop a model for sub-letting learning.
30. Link SL with a course length programme of personal development.
31. Link SL with coaching. Leeds Met has just become a center for coaching excellence. There is massive potential to obtain resources and support for a coaching focussed approach.
32. Create a structure for placing coaching at the center of learning, using SL and web 2.0 tools to support a mentoring approach.
33. SL is not a game, but could the underlying principals of sport be used to provide scaffolding for learning activities?
34. Look at the sports team (i.e. a football team) as a model for collaboration.
35. The tutor as coach - he/she picks the team, based on strengths identified in training, decides on the game strategy, but the players play the game.
36. Explore competitive games. Team playing against team following set rules.
37. Organise cross institutional tournaments. E.G. LeedsMet, coached by Kisa Naumova, take on Leeds College of Art, coached by AngryBeth Shortbread in a game of art. Half a sim each. May the best team win.
38. Explore the role of branding in team building - i.e. the brand of Manchester United, the pride of the player working for the club. The loyalty of the fans.
39. Evaluators are pundits. Steven W is Alan Hansen. Margarita is Alan Shearer.
40. Organise weekly training sessions at the training ground. Structured activities to develop the skills.
41. Devise individual fitness programmes fro each student. They have to but in the effort though.
42. Make sure the training ground and pitch are suitable and well maintained. makes sure relevant equipment is available.
43. The project manager is the Chairman of the board.
44. Look at the theories of life coaching. (stripping away the voices of others to reveal your personal values etc.)
45. Invent design sport.
46. Design sport could be a way of structuring collaborative learning with a focus on problem solving? Link with Maggi's PBL work.
47. The job of the coach-educator is to make up new games, explain the rules, and train the player-students. The job of the player-student is to understand and play by the rules, exercise and compete in the games.
48. Invent some design team games.
49. Test out the games with experienced avatars.
50. Publicise the games and rules amongst art educators worldwide, and coordinate a tournament.

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